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What Makes A Great Character And Story?

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What makes a great character? In this interview we sit down with Javier, an aspiring Spanish writer who came to London in his teens, to discuss what makes a great character from the readers perspective. We also discuss what makes a good story and some back on forth on our own experiences gaming.

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Adam:
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What makes a good character?
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Javier:
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A lot of things make a character pop. We are humans and deeply flawed individuals, and the way we can relate to characters is to look at their flaws and their environment. Erm - I would say that, while struggles may be similar, I think characters have a lot more ground to cover because they also influence our behavior, if that makes sense.

So if I was to see a great character, if I was to say that a character is great, I would remember this character mainly because of their flaws. Just for example, off the top of my head, perhaps Harry Potter. I think one of his flaws as a character is that he's quite, as he grows up, he's quite, erm - impulsive. Sometimes he doesn't think through the consequences of his actions. That's why, in the story, we see him make some mistakes. He thinks he is taking some responsibility, but in truth, he's acting out of impulse.

And that's mainly it.
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Adam:
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And then, erm-, on the flip side of that, what makes a really bad character?
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Javier:
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Okay, I think that's difficult. Most writers make, at least, decent characters. I think an unbearable character is not necessarily a bad character, just unbearable, which might be the intention of the writer. Is it really bad?

I'd say a bad character would be something that goes against the grain of its own self. This is so difficult; not even Gary Stus or Mary Sues fit the mold of a bad character. Because most of the time, stories with overpowered abilities or just “perfect“ characters, usually have struggles that try to undermine some of their abilities, I guess. I'd say, something that goes against the grain of the character. So, let's just say the character's happy, and at the same time sad, try to combine this in a way that doesn't make any sense. It just feels like the character is paused or something like that. I don't have any examples.

I don't deem any character as bad, but perhaps, not what I would add to my character.
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Adam:
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And what about a mediocre character?
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Javier:
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There are plenty of those. Mediocre, the character that I guess has no relevance to the story. I'm a firm believer in secondary characters and extras having a lot of impact, even if it is behind the scenes. If a character is just there to be there, to me that's mediocre.

I read this not too long ago: there are 29,000 people that we come in contact with in our lives, and I'm pretty sure that those 29,000 people have had some impact on our lives, even if it's just remote. Someone leaving a five-pound note on the floor—we haven't met that person, but that person has impacted our lives positively on that day. So if someone doesn't add anything positive or negative to our lives, then that's not someone worth having, I guess.
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Erm - what makes a great character? 'Cause there are some really great characters, like, I'm not sure if you've played God of War, but Kratos is one of the best game characters ever produced. But erm - everyone remembers his stories. What do you think makes a great character?
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Javier:
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I went before on his flaws; I think growth is also important in this instance. When you look at Kratos, going from a character focused on vengeance and retribution, literally a God of War, to becoming a God of War that practices different aspects of war. In terms of calmness, in the latest games, of course, having a good head on your shoulders but being ready for battle. That definitely makes a great character— the story and how they approach the struggles.
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Adam:
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That's true. Because when I played the original God of War, you kind of figure out that he's a terrible general. Because a Spartan comes to him and tells him all of the Spartans are dead. He's actually a terrible general. But in the newer games, you actually see him win a war and his people survive. It's kind of like the flaws and the growth aspect of it—yeah, how it plays off each other. But then, I don't want to keep you too long. What do you think makes a great story then?
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Javier:
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A great story can only be possible by having a great background. The struggles of the main character are obviously very important. But without a great background, without a great world for that story to be set in, it can all feel like nothing. An example off the top of my head would be that there are so many stories that are great simply because of the background that they have.
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Adam:
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What kind of books -, what's your go to genre?
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Javier:
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I mostly read fantasy.
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Adam:
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What makes a good fantasy? But then there are sub categories in fantasy. Okay, generally speaking, what makes a good story in fantasy?
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Javier:
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World-building. If the story happens somewhere, where the main characters are not the end-all-be-all, I think we have the potential for the story to go further than what the main character experiences.

For example, Harry Potter again—I'm committing blasphemy here, but I have not read the books. (Both laugh). Err - I know that outside of Harry Potter himself, there's a great amount of lore put into the story of Harry Potter that makes it a world that works on its own.

We have a game called Hogwarts Legacy; Harry Potter's not present at all. He's not mentioned or anything like that. But the world works because the small parts combine into this one great story.
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Adam:
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Just a quick question, which house did you pick in Hogwarts Legacy?
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Javier:
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I didn't pick neccessarily, I got take to, I think it was Ravenclaw.
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Adam:
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Ravenclaw, ooh. I ended up in Hufflepuff.
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Javier:
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It's not bad. I'd say, Ravenclaw, it does fit with me, or Slytherin.
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To avoid spoilers, I'd like to conclude this public access interview here. You can always log in and continue the interview through the account AdamKhan under the title What Makes a Great Character and Story? Using the platform is always free; charges only apply if you're advertising on it.

I hope you’ve found the content helpful, and on behalf of everyone at TagTwists, we hope you have a wonderful day.
Adam:
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I still have beef from The Goblet of Fire. You know at the end, where they killed that guy— what's his name, Cedric Diggory? Yeah. But the thing is, this is what I don't get. If Harry did one spell, he could have saved them four books. But then it comes back to the flaws. I have beef with the end of that story. That character was such a good character.
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Javier:
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I guess it's necessary drama. More fire, quite literally. If you look at it, it's something writers do now and again.
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Adam:
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This will be the last question okay. What makes a mediocre story?
(For the reader: this is not the last question XD)
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Javier:
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I'm going to go the opposite of it this time. Having a world where the secondary characters have too much of an impact.
When the main characters just don't make sense in what the main story is going for and what the story aims for, that would be a mediocre story because nothing fits in. I don't have any examples because I am not someone who reads mediocre stories. I must have seen them growing up; I just never vibed with them because it never made sense. Oh! Oh, and the overuse of plot twists. Just using too many plot devices with no regard for pacing and things like that. That's on the writing side. Mediocre stories, I don't think they are, like — how can I explain this - there's this one book or writer that doesn't have a mediocre story, but has a mediocre start to his story because of the way it's written. The writer's ability, the overuse of plot twists, and over us of plot twists, and plot devices.
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Adam:
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Yeah, if J. K. Rowling was to write a book in science or engineering, my area of expertise, it would be hated upon.
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Javier:
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Why?
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Adam:
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The style of writing in the scientific and engineering world is the complete opposite. You go into detail, but you can show no emotion. People just want block information. That's it. That style of writing (i.e., fiction) would be hated upon. People would be like, “Why are you wasting my time?“ Okay, cool. That should be the last question. Do you have anything else to add?
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Javier:
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What do you think makes a mediocre story?
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Adam:
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Me? One thing I've noticed is when people try to rush the story or they try to slow down the story too much.
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Javier:
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Pacing.
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Adam:
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Because even if you look at God Of War Ragnorok, God Of War one, the pacing of the story was perfect. Everything lead to something else and everything was allowed to have its extra details without being rushed. You had an entire vibrant world. Where as when you come to God Of War Ragnorok it feels rushed. It should be two, maybe three games. Because 'cause you go into the giants world, you attack Thor, that's a big task in itself. You kill Odin, that's meant to be a big task. You do so much, you have this whole journey, but it's rushed.
It doesn't work.
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Javier:
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Sorry to interrupt. I actually thought the minute Loki, or Atreus, went with the Giants, that's when the game would be cut off. Because I thought there would be more of a fleshed bit on Thor's family, and things of that nature. Before we got into fights with the Gods themselves.
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Adam:
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They're telling us all of this lore about Thor and his wife, and how he abused the kids, there are all of these big dynamics with core character. I mean the sons that they killed off are side characters, but it impacts the entire story. And we miss out on the whole richness.
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Javier:
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You're completely right there, you're completely right. I think, I'm going to get heated for this, but I thing the Last of Us Two was a great story, but the pacing was completely, I don't want to say too much, because I might get heated on, but I didn't like the pacing at all.

I liked the story because I guess it was a natural progression of what mnight happen if vengence takes place. But, at the same time I was confilcted with how everything was dealt with. The last hours of the game just felt like, this does not fit here. This does fit here. It doesn't sit well with me.
But I see you have --. (Laughs), What do you think of last of us 2?
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Adam:
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Here's where I'll get killed in this interview. It came out at a time when I was really busy so I didn't get to play it.
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Javier:
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Fair enough. Did you play the first one?
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Adam:
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No, no. So the timing was so bad with both of them so I didn't get to play the last of us or the last of us 2. I haven't even seen the show. The show also came out when I was busy. I have the games here, I can show you, but I just can't play them.
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Javier:
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Like me, if you had played them you would have had a different opinion of the story. But there was a lot of uproar killing one of the main characters of the last game, Joel. Wait, did I spoil it for you?
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Adam:
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How about this. I have the Last Of Us on PS Plus, so now I have some time, I'm going to download it and play it. Then I'm going to tell you what I think.
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Javier:
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I just spoiled it then.
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Adam:
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I don't really care about spoilers. I just care more about how they do it. I'm not sure if you've watched Game Of Thrones.
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Javier:
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No, I haven't watched it.
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Adam:
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There's one of my favourite, one of my top ten, is Oberon. Can I spoil it, I'm not sure if you've watched it.
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Javier:
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Please do spoil it for me, I don't think I'll watch it on my own.
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Adam:
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Okay, there's this character called Oberon, and he ends up dying. But the way he end up dying has to be perfect. They paced it perfectly. I think killing him and Ned Stark, was the top ten killings on TV. Him, Ned Stark and the Red Wedding was the top ten killings on TV. You know it's going to happen, but are they going to do it perfectly.
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Javier:
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I don't want to make any spoilers, but I think that was the main concern that caused the uproar. I'll leave it there. Hopefully you do enjoy the games. I have a feeling I know what your opinion will be.
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With this last spoiler I would like to end this interview. I hope it has been helpful for all of you.
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